showing 1 - 50 of 84 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Kill Sammy!  author? labelimageminimize
KnightQuest: Curse of the Hellsblade  author? labelminimizeminimize
KnightQuest: Quest for the Firedragon  author? labelminimizeminimize
Adventure Caves ?19?? labelimageminimize
Apple Pairing Fan's Brother19??1 to 4 players option, cpu skill from 1 to 10
[Retro-Maniac]
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Adventure Within the Earth  ?1978 labelimageminimize
Bullseye Creative Computing1978Bullseye is a simple text-based simulation of the perennial pub game of Darts, for up to 20(!) players. The target board is divided into zones of 10, 20, 30 and 40 points, and each player in turn selects a move: fast overarm, controlled overarm, or underarm - the type of throw dictates the probable outcome. Once all throws have been scored, a new round begins, until one or more players win by reaching 200 points. labelimagesubject
Bunny Creative Computing1978 labelminimizeminimize
Checkers Creative Computing1978Checkers is a simple implementation of the classic board game in BASIC. The player plays against the computer, moving pieces diagonally and jump over the opponent's pieces to remove them from the game. The rule that lets players do multiple jumps in one turn is omitted. labelminimizesubject
Combat Creative Computing1978 labelminimizeminimize
Dr. Apple: Eliza  Creative Computing1978 labelminimizeminimize
Dynasty Apple Core (Weyman Fong)1978 labelminimizeminimize
Hamurabi Creative Computing;Apple Computer (Creative Computing)1978 labelminimizeminimize
3D Tic-Tac-Toe Creative Computing1979 labelminimizeminimize
Acey-Ducey  Creative Computing1979 labelminimizeminimize
Amazing Creative Computing1979This program will print out a different maze every time it
is run and guarantees only one path through. You can choose
the dimensions of the maze--i.e. the number of squares wide
and Iong-
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Apple Barrel  CDS Software;SoftWareHouse1979Apple Barrel is a collection 25 applications including 9 games and a terrible instruction manual that attempts to be more entertaining than the games (that's not a very high bar to begin with). The manual includes apocryphal information. It comes on disk and cassette and the manual has complete listings of each application's code with hand written notes for the numerous errors in the printing. At the beginning of the manual the copyright is explained in fine print and includes an unusual [b]no profitable use clause[/b]. Some of the applications are utilities designed for profitable use. Later in the manual in the midst of poor humor, there is a long explanation that encourages users to modify the code and include the code in their derivative works. This long explanation makes no mention of copyright or profitable use. Taken together, there is a coherent copyright statement to be discerned that is not contradictory in itself, but it takes more effort than should be necessary. Because of this effort and the profitable use for tools clearly designed for it, this game is tagged as having a vague license. I have a suspicion, and no proof, that everything on the disk is actually Public Domain that the publisher has claimed as their own.

Apple Barrel II is a different version of the package by a different publisher. It differs in the software it provides but not the games. Although, I cannot verify the games are not updated in some way, the same games provided by both packages. Thus, this entry applies to both.
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Bagels Creative Computing1979Bagels is a mastermind game where the player must guess the computer's code. Codes consist of three numbers. After each guess of the player, the computer answers fermi (one digit is at the right position), pico (one digit is in the code but on a different position), or bagels (none of the digits are correct). The goal is to guess the number in as few tries as possible, so players must use the answers to infer the right code. labelminimizesubject
Basketball Creative Computing1979 labelminimizeminimize
Batnum Creative Computing1979Batnum is a "battle of numbers" against the computer. There is a distinct number of items on a pile and the player and computer take turns removing items. Depending on the choices made at the start of the game whoever picks the first or last item wins the game. The player can also determine the maximum number of items that can be taken in a turn. labelminimizesubject
Battle Creative Computing1979 labelminimizeminimize
Blackjack Creative Computing1979 labelminimizeminimize
Bombardment Creative Computing1979 labelminimizeminimize
Bombs Away Creative Computing1979 labelminimizeminimize
Bowling Creative Computing1979 labelminimizeminimize
Boxing Creative Computing1979Olympic Boxing simulates a three-round Olympic boxing match in a text-only game. The player plays against the computer and must decide which punch to make. The player can choose between a jab, uppercut, full swing and hook. At the start of the match you must enter your advantage and vulnerability. For the opponent you will only learn his advantage, the vulnerability you need to find out through trial and error. labelminimizesubject
Bug Creative Computing1979Bug is a game of chance. The player and computer alternate in rolling a dice. Each number represents a body part of a bug. When that number is thrown the corresponding body part can be drawn, but only if the body part it connects to is already drawn. The first player to draw the bug wins the game. labelminimizesubject
Bullfight Creative Computing1979Bull is a text-based bull fighting game. Each turn the bull's action is described and the player has the option between five different moves, three waves of the cape of various difficulties and two methods of going for the kill. The player will be rated on his bravery, posthumously if necessary. labelminimizesubject
Buzzword Creative Computing1979This program is an invaluable aid for preparing speeches and
briefings about computers and high technology. This buzzword
generator provides sets of three highly-acceptable words to
work into your material. Your audience will never know that
the phrases don't really mean much of anything because they
sound so great! Full instructions for running are given in
the program.
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Chase Creative Computing1979 labelminimizeminimize
Chemist Creative Computing1979 labelminimizeminimize
Chief Creative Computing1979 labelminimizeminimize
Chomp Creative Computing1979 labelminimizeminimize
Civil War Creative Computing1979 labelminimizeminimize
Craps Creative Computing1979 labelminimizeminimize
Cube Creative Computing1979Cube is a minefield traversal game. On a 2x2x2 five random mines are hidden. The player must try to go from one corner to the opposite without running into a mine. Before each run the player can make a wager on whether he will make it. The eventual goal is to earn as much money as possible. labelminimizesubject
Digits Creative Computing1979Digits is a number guessing game. The player is asked to write down three lines of 10 digits, where each digit can be 0, 1 or 2. The computer will then try to guess your numbers. The player must input the number sets and the computer compares it with its guesses. If it guessed correctly more than 10 times the computer wins, otherwise the player wins or it's a tie when exactly 10 guesses were correct. labelminimizesubject
Dr. Z  Creative Computing1979 labelminimizeminimize
Even Wins Creative Computing1979Even Wins is a game in which the computer and player take turns picking a number of items from a limited odd-numbered stack. Each turn a participant can take between one and four objects. When all objects are gone, whoever has an even number wins. The computer uses an optimal strategy. labelminimizesubject
Evilk Creative Computing1979 labelminimizeminimize
Hammurabi  Creative Computing1979 labelminimizeminimize
High I-Q  Creative Computing1979Hi-Q is a peg solitaire game. Pegs are placed on a cross shaped board and the player must try to remove all (except the last one) from the board by jumping over them. Each jumped peg is removed from the board. labelminimizesubject
Hockey Creative Computing1979 labelminimizeminimize
Hurkle Creative Computing1979Hurkle is a simple game in which the player must find the location of a hidden Hurkle on a ten by ten grid. The player must select grid points and the game will tell in which general direction the Hurkle is located (north, east, northeast, etc.). The goal of the game is to find the Hurkle in as few turns as possible.***[media=youtube]FUwcd88PaLg[/media] labelminimizesubject
Kinema Creative Computing1979This program tests your fundamental knowledge of kinematics.
It presents a simple problem: a ball is thrown straight up
in the air at some random velocity. You then must answer
three questions about the flight of the ball:
1. How high will it go?
2. How long until it returns to earth?
3. What will be its velocity after a random number of
seconds?
The computer evaluates your performance~ within 15% of the
correct answer is considered close enough. After each run,
the computer gives you another problem until you interrupt
the program.
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Letter Creative Computing1979LETTER is similar to the game GUESS in which you guess a number
chosen by the computer; in this program, the computer picks a
random letter of the alphabet and you must guess which one it
is using the clues provided as you go along. It should not
take you more than five guesses to get the mystery letter.
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Life Creative Computing1979The Game of Life was originally described in Scientific American,
October 1970, in an article by Martin Gardner. The game itself
was originated by John Conway of Gonvi11e and Caius College,
University of Cambridge, England.
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Life for Two  Creative Computing1979Life II is a two-player game based on the rules of Conway's Game of Life. Both players start out with three live pieces that they may place anywhere on a five by five grid. The pieces will then behave like in Conway's Game of Life:

Any live cell with fewer than two live neighbours dies, as if caused by under-population.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overcrowding.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

After each turn the players may place an additional piece. The goal of the game remains elusive.
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Literature Quiz Creative Computing1979Lit Qz is a multiple choice children's literature quiz, it features questions about famous icons such as Pinocchio, Bugs Bunny, The Wizard of Oz and fairy tales. labelminimizesubject
Master Mind  Creative Computing1979 labelminimizeminimize
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